▌ MIYU · TWO TOOLS · WINDOWS ONLY
Between yourhands and the gamesits a layernobody tunes.
So we build it. Two Windows programs so far, one job each. Neither of them learns anything about how you play: every number that changes what they do is a number you set.
A tool should be
finishable.
Software in this corner keeps growing until nobody can say what it does any more. Another tab, another toggle, and the thing you came for is three screens deep behind two settings that affect each other in a way nobody ever wrote down.
We would rather ship something with edges on it. One job per tool. Once that job is covered there is nothing left to bolt on, so the program stops there and a second problem gets a second program.
Two so far.
Both finished.
R6//RCOIL
Every gun climbs the same way, every time.
It pulls your aim back down while you are firing, by an amount you set yourself. Separately for every operator, every weapon, every sight.
- Per operator
- Per weapon
- Per sight
AIM//ASSIST
The game sees a controller. Your hands are still on keyboard and mouse.
Your key presses and your mouse movement arrive as Xbox 360 pad input, 250 times a second. Rebind every output, and keep a saved profile for each game.
- 250 Hz
- Xbox 360 pad
- Named profiles
Three rules,
applied to both.
One job
Each program covers one thing and then stops growing. Whatever comes up next gets its own program rather than another tab in this one.
Your numbers
Nothing here watches how you play and adjusts itself behind your back. Every value that changes the behaviour is one you set, and all of them are on the screen in front of you.
Native Windows
Windows only, one .exe, no account to make before it opens. There is a one-time driver setup to run first, and a program that does it for you.